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How to… Use Sea of Thieves Accessibility Settings

How to… Use Sea of Thieves Accessibility Settings


Hi I’m Nomi and today we’ll be looking
at Sea of Thieves. Sea of Thieves is a first-person adventure game where you
can play as a pirate either in solo mode or in multiplayer mode with a group of
crew mates. The game is available on the Xbox one console and on Windows PC. Some
additional accessibility options have been included in one of the updates for
Sea of Thieves. In this video we will look at how some of these accessibility options
can be applied to how the game can be controlled. These options apply whether
you’re using a gamepad for the Xbox One console or whether you’re using keyboard
and mouse for Windows PC. In this video we’ll be using the gamepad to
demonstrate. The accessibility options can be found by pressing share on the
Xbox one controller to bring up the game options. There are two radial menu
options which can be quite difficult for quite a lot of the people we work with to
navigate they normally require you to press and hold a button and move the
joysticks and press multiple buttons at the same time to select. We will look at
some of the accessibility options within the games that help with that. Toggle radial menus is one of the options
within the game. Normally you would on an Xbox One controller hold one of the
bumpers in this case the left bumper to open up the menu and then you’d use the
right stick to choose your option and release this bumper to bring it up. When
you turn toggle radial menus on it enables you to press the button once to
open the menu use the joystick to select what you want and then press the button
again to bring it up. With sticky radial items turned on you press and hold the
bumper to open the menu and then you use the right stick to select your desired
item but you don’t have to hold the joystick in place and then you release
the bumper to select that item. To sum up having sticky radial items on removes
the need to move and hold the joystick in place while you’re selecting your
item and to have toggle radial menus on removes the need to hold the bumper as
you’re selecting your item. This can be used together to press a bumper once to
open the menu and tap the joystick once in order to choose your menu option. So in this case I would tap the bumper to open the menu
tap the joystick into the right direction and tap to the bumper again to
confirm my choice. By default some actions require you to
press and hold a button in order to carry out that action. For example
loading cannonballs into the cannon, dropping anchor and repairing the hole
will require you to press and hold a button in order to complete the action. There is an accessibility option called reduce hold to interact which when
enabled will enable you to press the button once rather than holding the
button to complete the action. By default I would need to press and hold the Y
button in order to load the cannon. When I turn on the accessibility option and reduce hold to interact I just need to press the button once and the action
will be carried out. So here I need to patch the hole normally it takes a
button hold of the three seconds or more in order for the action to complete but
with reduce hold to interact turned on it means that you just have to press the
right trigger once and it will complete the action within that time
without you having to press the button for the three seconds. Some items require you to press and hold
a button in order to use them effectively, for example to aim your
weapon you have to press and hold the left trigger. There is an option in the
game to make this easier this option is called reduce hold to use item. By
turning this option on it enables you to toggle options such as aiming. Normally
to aim with this weapon I would need to press and hold the left trigger to turn
on aiming. By turning on the accessibility option I just need to press the button
once and it will toggle on aiming for me. To toggle the aim you
would press the button to turn aim on you would aim and then you press the
button again to toggle aim off. This option also works for raising the
lantern and use an instrument. In Sea of Thieves you’re able to remap the buttons and triggers to the different actions depending on the
context they are used in which may enable you to use and reuse
inputs that you prefer over others. For example when you’re in a rowboat you
might find that the triggers are quite difficult to press so you can change the
oar strokes to be buttons that you find easier, for example changing the left
trigger to A. The right oar stroke can also be changed to make it easier to
something like B. Within the gameplay menu there are additional analog options,
mouse sensitivity, controller sensitivity, game paddle at dead zone and gamepad
response curve as well as additional mouse sensitivity options for various
weapons on mouse and gamepad. On Windows 10 and Xbox One you can use a
compatible gamepad alongside a mouse and keyboard. Depending on the last input
used the suggested button input will change, for example if I use the
controller last it will suggest to use X to use the wheel whereas if I use the
mouse and keyboard it will suggest F to use the wheel. You can also use the Xbox
Adaptive Controller to play the game. For this setup I’ve set up copilot mode, I’ve
turned on sticky radial items and toggle radial menu. I’ve then plugged this buddy button into the left bumper to act as our radial
menu and then I plugged the ultra-stick to act as the right stick to select an item, I
then press the left bumper again to confirm my selection. Thank you for watching and please get in
touch if you have any questions.

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